Rocks fall toward a ship that only moves left and right. Staying alive scores ten points a second, but the real points are in flying close: a rock that passes inside the ring drawn around the ship, and clears it, is a close pass.

A close pass is worth 50 points times the chain, and another within three seconds raises the chain, up to five. Touching a rock ends the run.

Fast, and still fair. Rocks speed up for the first forty seconds and then hold that speed, and more of them arrive over the first two minutes. Before each new rock appears, the game checks that a ship flying at 70% of top speed could still get past everything already falling, and holds the rock back if it couldn't. Every rock is on screen for at least a second before it can reach you. A crash only counts when the drawn ship and rock actually overlap, and a press counts from the moment it happened, even on a screen that is slow to draw.

Your best score is kept on your device, and nothing is uploaded. The sound is made by the game itself, with a note that climbs as the chain grows. With nobody playing, the game plays itself as a demonstration. No ads and no account.


HOW TO PLAY

Hold the left or right half of the screen to slide that way, and let go to stop. Your first touch starts a run and steers it. The speaker button on the title and result screens turns the sound on or off.

With a mouse, a press on either half of the screen works like a touch. Or, once you have clicked the game, hold the left or right arrow, or A or D. Space or Enter starts a run and never steers, and M turns the sound on or off.


More free games from Launchway, playable in your browser:

https://launchwaygames.com

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